Flash game developer admits ripping off artists

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Christopher Gregorio, small-time Flash game developer, has revealed the secret to achieving a profitable working relationship with artists: Take advantage of them and rip them off. He openly admits to trawling deviantART in search of naive artists who are unaware of the value of their work.

He's the producer of the following games which appear on a number of games sites:
  • Penguin Massacre
  • Medieval Rampage
  • Medieval Rampage 2
  • Gravity Mouse
  • Between the Lines
  • Road Rage
  • Cell Warfare
  • Mech Slayer
  • Blob Survival
  • Icy Evade
  • Smiley Collapse


Just in case he decides to pull the entry, here are relevant quotes:

How to find an artist:

I recommend looking through art sites such as Deviantart for an artist which suits your taste, or any other site that has a decent art community such as Newgrounds. . . . First of all, they’re cheaper. These guys aren’t used to making a lot of money for their work so they will be more appreciative of the chance even if they are being payed slightly less than what professionals are payed. Second of all, they’re better. . . . Unless you have a specific price you want to pay in mind, ask THEM what they are willing to charge for the project. This usually causes people to give offers that are lower than what you normally pay, and will make them happy.

How NOT to find an artist:

Do not look for either professional artists, or an artist that has done a lot of game design work in the past . . . they’re usually expensive . . . they know how much flash games can earn so they expect a decent percentage of the profit. It’s ridiculous to pay something 50% of a sponsorship when you can find someone else who would accept $500 for the same job.

Artist payment:

Keep them in the dark:

This relates back to what I talked about earlier. If an artist knows how much their artwork will increase the value of the game they will then feel they deserve that amount of money. This is not how a market economy works, you hire whoever is able to do the best job for the lowest amount of money, anything else is a loss of money on your end.

Timelines:

Give strict dates about when you need the art done (even if you don’t) and give consequences by deduction in pay if the art is not completed by the date. Unless the person you’ve hired happens to be very punctual, you will need strong motivation to make sure they finish the art in a timely manner. Try to only hire people ages 18+ (I may sound a little hypocritical here), kids are generally less reliable and have more IRL things come up that they can’t control.


I strongly advise all dA artists to treat any proposition from Christopher Gregorio / Kaitol Flash Development with extreme caution.

Many thanks to Naamah_darling on LJ for the tip-off.
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StephaneNoel's avatar
Well... I would like to point out that it shows. The games are not that good looking and probably took more time to make than they could have. The best is to find yourself the perfect partner and stick with him or her. When you get a real trustworthy, talented and professional partner everything gets easier and the sky is the limit in terms of quality and value. This is where the miracles happen and bigger projects emerge. Without it you get low grade games and a bad reputation like for this guy.

I would like to point out that the problem can be on the side of artists as well since some of em tend to ask too much out of greed or pride and deliver bad service in return. Sometime great intelligence make someone stupid and unable to see the big picture, those people should really stop over thinking things like robots and see the importance of a proper collaboration.  F#$%ing money!

Oh well... It felt good! :P