He's the producer of the following games which appear on a number of games sites:
- Penguin Massacre
- Medieval Rampage
- Medieval Rampage 2
- Gravity Mouse
- Between the Lines
- Road Rage
- Cell Warfare
- Mech Slayer
- Blob Survival
- Icy Evade
- Smiley Collapse
Just in case he decides to pull the entry, here are relevant quotes:
How to find an artist:
I recommend looking through art sites such as Deviantart for an artist which suits your taste, or any other site that has a decent art community such as Newgrounds. . . . First of all, theyre cheaper. These guys arent used to making a lot of money for their work so they will be more appreciative of the chance even if they are being payed slightly less than what professionals are payed. Second of all, theyre better. . . . Unless you have a specific price you want to pay in mind, ask THEM what they are willing to charge for the project. This usually causes people to give offers that are lower than what you normally pay, and will make them happy.
How NOT to find an artist:
Do not look for either professional artists, or an artist that has done a lot of game design work in the past . . . theyre usually expensive . . . they know how much flash games can earn so they expect a decent percentage of the profit. Its ridiculous to pay something 50% of a sponsorship when you can find someone else who would accept $500 for the same job.
Artist payment:
Keep them in the dark:
This relates back to what I talked about earlier. If an artist knows how much their artwork will increase the value of the game they will then feel they deserve that amount of money. This is not how a market economy works, you hire whoever is able to do the best job for the lowest amount of money, anything else is a loss of money on your end.
Timelines:
Give strict dates about when you need the art done (even if you dont) and give consequences by deduction in pay if the art is not completed by the date. Unless the person youve hired happens to be very punctual, you will need strong motivation to make sure they finish the art in a timely manner. Try to only hire people ages 18+ (I may sound a little hypocritical here), kids are generally less reliable and have more IRL things come up that they cant control.
I strongly advise all dA artists to treat any proposition from Christopher Gregorio / Kaitol Flash Development with extreme caution.
Many thanks to Naamah_darling on LJ for the tip-off.






















Then again, I wouldn't expect you bleeding hearts to pay any mind to this.
Grow a spine and maybe some thicker skin and you might not get your poor little porcelain heart broken so easy.
Too the deviants out there:
Stand up for yourselves! Don't get pushed around or walked on. You work hard at your skills, demand respectable pay. We must look out for each other too, even though at times we may compete for a commission. When we accept working for peanuts, then that becomes acceptable.